Prompt 正文
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[Main Prompt] Based on the person or character in the attached image, maintain the original facial features, eyes, hairstyle, color, expression, body type, clothing, pose, composition, color scheme, lighting, and background atmosphere as much as possible, while depicting them as a cyborg-like entity with an internal mechanical skeleton. While keeping the overall appearance looking like the original, parts of the outer skin or surface should be peeled away according to the chosen damage level, exposing artificial muscles, fibrous protective tissue, nerve cables, metal frames, joint units, hydraulic mechanisms, circuits, light-emitting elements, and precision mechanical parts. Avoid the expression of "precision machinery packed tightly under a single thin layer of skin." The internal structure should be depicted as a multi-layered structure with a humanoid mechanical skeleton at the center, layered with artificial muscles, nerve cables, protective tissue, and outer skin. At the damage sites, artificial muscle or fibrous protective material should be visible behind the torn skin, and deeper in, metal frames, joint units, drive units, wiring, and light-emitting parts should be partially visible. Mechanical parts should be placed naturally along the flow of the human/character's skeleton, muscles, and joints. Do not make it look like mecha is simply pasted just beneath the skin. Provide depth to the damaged areas, showing the internal structure in order: outer skin, protective layer, artificial muscle, and mechanical skeleton. Depict skin peeling naturally as tears, curls, chips, or cracks. Mechanical parts should be high-definition and realistic, or have a texture that matches the style of the original image. Do not make the whole body a complete robot; do not lose the charm or identity of the original character. Depict artificial materials, mechanical skeletons, and artificial muscles instead of biological organs or excessive bleeding. [Damage Level 1: Mild Damage] Appearance remains almost the same as the original image. Add small cracks, abrasions, and skin peeling to parts of the face, neck, shoulders, arms, legs, etc. Behind the peeled skin, artificial muscles, fibrous protective tissue, and thin nerve cables are slightly visible. Deeper inside, metal skeletal frames or small joint parts are only slightly visible. No electric sparks, or very weak ones. The first impression is that of the original person/character, but upon close inspection, it becomes clear that the interior is an artificial structure. [Damage Level 2: Moderate Damage] While maintaining the original person/character identity, add clear exposure of the cyborg structure. Moderate skin peeling or damage is added to parts of the face, neck, shoulders, arms, chest, legs, etc. At the damage sites, depict depth showing the outer skin, protective layer, artificial muscle, nerve cables, and metal skeleton in order. Naturally arrange metal frames, artificial muscles, joint units, hydraulic parts, control cables, circuits, and light-emitting parts inside. Naturally represent the edges of the damaged areas as peeled skin, cracks, or chipped surface material. Weak electric sparks or faint light from internal circuits may be added. Retain humanity, character identity, and beauty. [Damage Level 3: Severe Damage] Heavy damage representation. However, ensure it is recognizable as the person/character from the original image. Large areas of skin are peeled away from half the face, especially around one eye to the cheek, exposing artificial muscles, nerve cables, mechanical eye structures, and metal frames. The area around the eyes should not look like machinery packed directly under the skin, but a structure where the orbital frame, artificial muscle, protective layer, and mechanical eye unit are visible in stages. Large skin defects or exposure of the mechanical skeleton can be added to the shoulders, arms, chest, legs, etc. At damage sites, add crackling electric sparks, discharge like a short circuit, fine sparks, and glowing disconnected wires. Internal mechanics can be shown with high density but should have natural space and layers as an internal body structure. Metal skeletons, joint units, artificial muscles, cables, circuits, light-emitting elements, and hydraulic mechanisms should be visible along the structure of the human body. A slightly eerie and tense atmosphere is acceptable. However, avoid excessive bleeding, internal organ representation, or overly strong gore expressions. [Negative Prompt] Precision machinery packed tightly under a thin layer of skin, over-congested mechanical detail directly under the skin, mechanical parts just pasted on the surface, mechanical placement that ignores human body structure, full robotization of the whole body, turning into a different person, facial collapse, significant changes to body type, hairstyle, clothing, or background, excessive bleeding, internal organ depiction, overly strong gore expressions, unnatural joints, extra limbs, distorted face, low quality, crude mechanical parts, loss of original character characteristics.




